Choose by task, then by term

Rent. Buy. Share.

Just the facts and figures. A one-off build, ongoing development, and parallel builds don't call for the same investment. First decide whether you need a whole physical Mac, then choose the right fit from two M4 configurations.

A dedicated physical Mac, not a virtual machine. From $19.6/day, with a 1-day minimum and no automatic renewal.

Choose how you use it

One-off delivery or long-term ownership?

Renting by the day turns hardware costs into a defined period of use. Buying means keeping the device and its upkeep in your hands. With a shared virtual machine, the experience depends more on how the provider allocates resources. This comparison focuses on resource ownership and workflow; it doesn't make up prices for other services.

Trade-offs across three ways to use a Mac. Check actual purchase terms or service agreements for the details of buying or using a shared service.
What to compare MacSDK daily rental
Dedicated physical Mac
Buy a Mac mini
Own the hardware
Shared
virtual machine
Cost structure From $19.6/day, with no deposit. Pay for the chosen plan and add-ons for the selected period. Pay for the machine upfront, then factor in depreciation, power, networking, and device management. The rate may be lower, but resources may be shared over time. Check quotas and extra charges before deciding.
Getting started Typically ready in about 4 minutes, including payment, node assignment, and system setup. Check progress in the portal. Purchasing, delivery, setup, and environment preparation can take several days; using an existing device may be quicker. Instances are usually quick to create, but performance still depends on host scheduling and resource policies.
Resource exclusivity The entire physical Mac is yours to use. Its CPU, GPU, and memory aren't shared with other renters. You have the whole machine; available resources depend on its configuration. The host is shared with other instances. Isolation and resource guarantees depend on the specific product.
Scaling up Choose a different plan or add SSD storage for your next task. Switching machines means migrating your environment and data. Memory and storage options are limited by the hardware design. Moving to a higher-tier machine usually means buying another device. Available configurations depend on the provider's catalog. Check GPU, simulator, and peripheral support individually.
When the task ends Export your work and remove credentials first. After return, the disk is securely erased. Don't use a rental node as long-term backup. You keep the device, which still needs to be stored when idle. You manage data retention and disposal yourself. Stop or delete the instance according to the service rules, and check whether persistent disks or snapshots continue to incur charges.

A useful order of questions: Do you need dedicated resources? → Do you need a full macOS environment? → How long will you use it? Don't compare plans on entry price alone.

Two plans, both with M4

Compare memory and storage—not just the plan name.

SDK Pack 16 and SDK Pack 24 both use the M4 chip. The main differences are memory and SSD capacity. A larger configuration gives parallel processes, caches, and working sets more room; it doesn't mean every project will build faster by a fixed percentage.

Listed prices for both configurations, billed in USD. The four nodes in Singapore, Tokyo, Seoul, and Hong Kong have the same prices.
Configuration and term SDK Pack 16 SDK Pack 24
Chip M4 M4
Memory 16GB 24GB
SSD 256GB 512GB
Daily $19.6 $40.3
Weekly $52.9 $108.8
Monthly $97.9 $201.4
Quarterly $266.3 $547.8
A good starting point Building and archiving a single app, or running one build pipeline. Limit concurrency and export your work promptly. Parallel builds across multiple targets, running simulators alongside builds, or experimenting with medium-sized MLX models. First check that the model's working set will fit.
Resource limits Code, dependencies, Xcode, simulators, and archives all use disk space. You can't allocate the entire SSD to project files. More memory and SSD capacity provide extra headroom, but you still need to monitor memory pressure and cache growth. More capacity doesn't mean unlimited concurrency.

Both plans are available at all four nodes. Check the portal for live availability. See the Plans page for full add-on pricing and billing examples.

Three questions to narrow it down

Fit your project, then run the task.

Check the size of your project directory, dependency caches, and build outputs locally, then observe memory pressure during a real build. Repository size alone can be misleading: DerivedData, simulator runtimes, and old archives all take up space.

150GB is a planning checkpoint, not a system capacity limit. Above that, consider SDK Pack 24 or an SSD add-on, and leave room for the system and toolchain.

If memory is the bottleneck, adding SSD storage won't give you more memory. If the issue is accumulated build output, export and clean it up first; you may not need a higher-tier plan.

Check in this order

  1. 01 Is your project over 150GB?

    Measure the total size of your source, dependencies, caches, and build outputs. For larger projects, choose SDK Pack 24 or add +1TB / +2TB of SSD storage for the selected term.

  2. 02 Running simulators in parallel?

    Start with SDK Pack 16 for a single build. For multiple simulators or concurrent builds, consider the extra memory in SDK Pack 24.

  3. 03 Need TB5 interconnect?

    First check that your tools can split tasks across machines, then review the Thunderbolt 5 interconnect option. It won't automatically combine two machines into one shared memory pool.

The interconnect add-on is charged per machine for the selected term. Confirm that your workflow can use it before adding it.

Compare rental periods on the same basis

Even for a few days, compare full billing periods.

These estimates use one billing period to cover the entire task; daily, weekly, monthly, and quarterly rates aren't combined. A week is 7 days, a month is 30 days, and a quarter is 90 days. Any partial period is charged as a full period. Prices cover the base configuration only, not add-ons.

SDK Pack 16: listed price × the number of periods rounded up, showing the cost to cover each task. Prices in USD.
Task length All daily All weekly All monthly All quarterly
1 day $19.6 $52.9 $97.9 $266.3
5 days $19.6 × 5 $52.9 $97.9 $266.3
20 days $19.6 × 20 $52.9 × 3 $97.9 $266.3
80 days $19.6 × 80 $52.9 × 12 $97.9 × 3 $266.3
SDK Pack 24: the same calculation, showing the cost of full billing periods covering each task. Prices in USD.
Task length All daily All weekly All monthly All quarterly
1 day $40.3 $108.8 $201.4 $547.8
5 days $40.3 × 5 $108.8 $201.4 $547.8
20 days $40.3 × 20 $108.8 × 3 $201.4 $547.8
80 days $40.3 × 80 $108.8 × 12 $201.4 × 3 $547.8

Set your return date before choosing a billing period.

For example, a 20-day task needs 3 full weekly periods or 1 monthly period. An 80-day task needs 12 weekly periods, 3 monthly periods, or 1 quarterly period. Any unused days in a billing period aren't refundable.

For just 1 day, start with the daily rate; from 3 consecutive days, compare the weekly rate. If the task runs longer, check the monthly and quarterly rates again. Your rental won't renew automatically. To keep using the machine, renew manually in the portal before the term ends.

Workflow matters more than the name

Different from Xcode Cloud: rent a machine, not build minutes.

If you want a repository to build automatically under a defined set of rules, a managed build workflow may be worth considering. If you also need to migrate a local toolchain, troubleshoot signing in a graphical interface, or run other development tasks, a complete cloud Mac gives you a more flexible working environment.

Set up your own toolchain

Install the Xcode versions and third-party tools you need, and set up Homebrew, CocoaPods, SPM, or Fastlane. Before choosing a version, check that it's compatible with the node's macOS.

Well suited to teams that need fixed tool versions, want to keep their debugging workflow, or are migrating existing scripts. The full macOS interface and command line are available.

Check: tool versions, dependency lockfiles, build scripts.

Full administrator access

Manage your development environment, use SSH and screen sharing, and configure self-hosted runners. You control environment setup and process management, without being limited to a single managed build job.

Well suited to workflows that need interactive debugging or custom CI. Before returning the machine, remove runner registrations, signing materials, and other access credentials, and export any work you need.

Check: access keys, signing files, runner lifecycle.

Pay for the rental term

MacSDK offers daily, weekly, monthly, and quarterly billing—not per-minute build charges. Compiling, debugging, waiting, and experimenting all use the dedicated machine during your rental. The price depends on the selected term and add-ons.

Don't treat the runtime of a single build as the number of days you need to rent. Include environment migration, warming up caches, rerunning failed builds, and exporting build outputs in your schedule.

Check: actual days of use, not just compile time.
Ready to plan your build?

Right-sized for one task.
Room for parallel work.

For a single-app archive, start with SDK Pack 16. For multiple targets, simulators, or a larger working set, consider SDK Pack 24. On the order page, confirm your node, rental term, and add-ons.

Payments accepted: USDT-TRC20 and Visa / Mastercard / Amex (via Stripe). All charges are in USD. Available payment options are confirmed by the backend.